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ServersCnCNet

CnCNet tunnel network

Our subproject for the Command & Conquer classics: SquadUnited runs five of its own tunnel servers on three continents. They relay the game traffic between the players - for stable, fast matches, no matter where your squad is sitting.

On our tunnels
Players
Nodes
5 regions · 3 continents
CnCNet worldwide
players online
01

Our nodes

Live load of all five tunnel servers. In the CnCNet client, just pick a tunnel with low latency when you host - for Europe, the EU node.

Why our own tunnels? Less lag, no overcrowded third-party servers, full control. Run and maintained by SquadUnited.
02

Who's playing right now?

Live numbers from the worldwide CnCNet network (not just our tunnels) - which C&C titles are running right now.

SOURCE: api.cncnet.org · updated every 60 s ·
03

How to join

Three steps into the lobby:

Step 1

Download the client

On cncnet.org you can download the client for your game - Red Alert, Yuri's Revenge, Tiberian Sun and more, all free.
Step 2

Pick a tunnel

When you host, pick a tunnel with a low ping in the lobby settings - our nodes are in the public tunnel list.
Step 3

Bring your squad

Hop into our Discord or TeamSpeak - you'll always find people to play with here.